Language: English

Mindful screen time — Moving from on-screen entertainment to active play at home

For: Parents and educators of children aged 1 to 6Area: Responsible use of technology, creativity and encouraging active pretend play
Article illustration: Mindful screen time

1. The "Screen as a Trigger" concept (Screen-to-Play)

The debate about children's device use shouldn't focus only on screen time, but on the quality of the content and on what happens after the screen is turned off.

A "mindful screen" is one that doesn't try to numb a child's attention with hypnotic, fast-paced stimuli, but instead acts as a learning trigger that inspires activities, building projects and games in the real world.

2. From passive watching to action in the living room

The storytelling in Cleo & Cuquin is designed to extend the learning beyond the episode through the bridge Screen ➔ Home:

What they see in the episodeThe real-world activity (Active play)
Cleo plays at being a gardenerPlant a bean seed in a cup with damp cotton and watch it grow.
The siblings build a boatReuse cardboard boxes from around the house to build a vehicle and make up a story.
Cuquin learns to put away his toysSing the clean-up song while the whole family tidies the room as a team.
Pelusin makes a giant drawingRoll out a long sheet of paper on the floor to draw with crayons or finger paint.

3. Guidelines for responsible screen use

  1. Avoid screens during meals and for 1 hour before bed: So they don't interfere with digestion or with the release of melatonin for sleep.
  2. Choose slow-paced editing: Make sure scene changes don't overload a child's nervous system.
  3. Watch together: Watching videos as a family lets you talk about what's happening and reinforce the educational values.
  4. A predictable ending: Let them know when it will end ("When this song is over, we'll turn off the TV and dress up").

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