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Learning by problem-solving — How Cleo's role-play builds critical thinking in preschoolers

For: Parents and educators of children aged 3 to 6Area: Problem-solving, resilience and symbolic thinking
Article illustration: Learning by problem-solving

1. The psychology of symbolic play (Piaget and Vygotsky)

From age 3, children enter the preoperational stage, where symbolic play ("playing pretend") becomes the main driver of their intellectual development. When Cleo takes on the role of a doctor, a mechanic, a gardener or a ship's captain to solve a problem caused by Cuquin's mischief, she isn't just having fun: she's building mental models of the adult world.

2. From frustration to "I've got an idea!"

In every episode of Cleo & Cuquin, conflicts come from simple everyday situations (a broken toy, a rainy day that ruins an outing, a plant that won't grow). The story follows a thinking pattern that is key for children:

3. Open-ended questions for parents to ask after watching the series

To build on the learning at home, invite your children to reflect after an episode with questions like:

Let's play

Matching each job with its tools and the problems it solves, and looking for solutions.

The Jobs Dress-Up Trunk

Printables

"Color In Your Jobs with Cleo" worksheet.

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